Electromagnetic Field Computation by Network Methods

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SPSS For Dummies

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ActionScript 3 Design Patterns

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Creative Black and White Photography
Book Description
Creative Black-and-White Photography guides photographers at all levels in producing the aesthetically advanced, carefully crafted images they’ve always dreamed of making. In his sequel to Mastering Black-and-White Photography, photographer Bernhard J Suess again makes complex technical and aesthetic problems easy to understand and master. He addresses intricate questions of film exposure and development control, camera filters, creative use of print contrast, dodging and burning, bleaching, and digital imaging. Discussing the many choices he makes in his own photography and why, Suess illustrates the decisions essential to successful black-and-white images.
The book includes more than eighty black-and-white photos, tracing the evolution of images from idea to final print. Each example is accompanied by a detailed explanation of the artistic and technical processes involved as well as a helpful look at how and why the photographer decided to use the techniques. Whether choosing a camera format, arranging a background, or composing a portrait, this invaluable resource shows photographers how to balance different elements in a picture and take advanced steps in creating better black-and-white photographs.
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ActionScript 3 Design Patterns

Product Description
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you’re an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
- Key features of ActionScript 3.0 and why it became an OOP language
- OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
- The benefits of using design patterns
- Creational patterns, including Factory and Singleton patterns
- Structural patterns, including Decorator, Adapter, and Composite patterns
- Behavioral patterns, including Command, Observer, Strategy, and State patterns
- Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you’ll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you’re coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
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